Reviews: Half-Life: Alyx

User 1422

Guerreiro
Março 19, 2009
12,246
11,403
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Metacritic: 93
Opencritic: 96

Página do Game no Steam

WINDOWS CELTRAL: 100
A groundbreaking experience that makes the world of Half-Life more tangible than you could imagine

EDGE: 9/10
Every Half-Life game has had its defining tool. Half-Life: Alyx has the Gravity Gloves. Here is what the Gloves actually do: they extend out the range of your arms in VR, enabling you to reach any item you can see. So the Gloves don't revolutionise interactivity in quite the way their forebears did — they're arguably more solution than invention. But that's all in service of the larger leap in interaction, as Alyx removes the keyboard-and-mouse-shaped barrier between you and Half-Life's world, and lets you get your hands dirty. The hole the Gravity Gun was patching over, we start to realise, was that tapping E to grab a crate and hold it in your hands never quite felt satisfying — so instead HL2 gave you a superpower, the ability to blast objects around as if they were weightless. Alyx goes the other way: you don't need to fling objects because, not only can you pick them up and hold them, you can sweep them aside dramatically or prod with one outstretched finger to see if it'll cause them to topple. These are the nuances of motion Alyx is interested in — letting you express yourself in the way you open a door or handle a rag-dolled body. Every action comes with added physicality.

VRForums: 100
You know perfectly well that Valve wasn’t going to make a flagship VR title using its beloved Half-Life franchise and do a half-arsed job. A stunningly rich experience from start to finish, Half-Life: Alyx is one of the best VR titles available, a perfect showcase for what VR gaming is capable of. It doesn’t exactly break new ground, instead providing familiar Half-Life gameplay all wrapped up in a highly polished VR gift bag. Let’s just hope this is the start of things to come and Valve decides to make another Half-Life: Alyx.

VG237: 5/5
We’re in an unprecedented moment in time and we’re all scared, we all have our worries – whether it’s about family members, yourself, or losing your job. In these crazy times it’s so hard to focus on anything, but a VR set and Alyx is like your own personal headcrab, blocking out the senses and letting you puppeteer someone through a series of events where you’re the sole agent of change. Where you don’t feel powerless. Alyx’s main fault is its hardware barrier – I wish more people could afford to experience it. The last thing we need is more people locked off from each other. My neighbours might be quiet, but if we all open our windows at the same time, we’ll hear the same birds singing their song.

GameInformer: 9/10
Half Life: Alyx is a must-play game worthy of the series' legacy. Despite some puzzles and encounters that feel like filler, the overall experience is strong. The stunning setpieces, beautiful world, and smart writing stand out no matter the medium, and mark a return to form for Valve. If you were waiting for a killer app before you made the investment into virtual reality, this is it.

IGN: 10/10
Back when VR first became a real thing and we all started spitballing which game worlds we’d most like to be fully immersed in, Half-Life topped my list (tied with BioShock). It took a few years, but Half-Life: Alyx has more than realized that potential. With it, Valve has set a new bar for VR in interactivity, detail, and level design, showing what can happen when a world-class developer goes all-in on the new frontier of technology. In a lot of ways, it feels like a game from the future, and one that the rest of VR gaming will likely take a good long while to match, much less surpass.

PC Gamer: 92.100
The ending is, frankly, wonderful, surprising, exciting, not to mention more than a bit puzzling when you really stop to think about it. I'm eager to see Half-Life fans react and dissect and discuss it, as I'm sure they will for months afterwards, and it makes all sorts of follow-ups to Half-Life: Alyx seem possible. I just fervently hope whatever that follow-up is, that Valve (please, please) doesn't make us wait another 13 years for it.




 

Edu Barros

#TeamFPS
Fevereiro 16, 2008
12,786
27,401
Ribeirão Preto
Eu tô doido pra comprar um Oculus Rift ou Quest, mas ainda tô preocupado se vou ter motion sickness. Os reviews que eu vi desse jogo me deixaram ainda mais animado.
 

henriquevascain

The World is Quiet Here
Outubro 7, 2012
4,021
5,608
Eu tô doido pra comprar um Oculus Rift ou Quest, mas ainda tô preocupado se vou ter motion sickness. Os reviews que eu vi desse jogo me deixaram ainda mais animado.
E eu que quando criança tive uma convulsão por causa de uma febre e fiz um tratamento para uma epilepsia leve que foi constatada, hoje em dia to curado, mas prefiro não arriscar, por isso não me empolgo tanto pra VR haha
 
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Reações: Edu Barros

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