Engine extremamente problemática, vários ex-devs da EA já criticaram ela.Qual o problema com a Engine ??? é uma das melhores se não a melhor disponível no mercado ... Oo
E sim, na minha opinião, Respawn é o melhor estúdio da EA.
Engine extremamente problemática, vários ex-devs da EA já criticaram ela.Qual o problema com a Engine ??? é uma das melhores se não a melhor disponível no mercado ... Oo
Por enquanto sim. Vamos ver quanto tempo leva pra EA tornar eles "padrão EA".Podemos dizer que hoje a Respawn é a melhor produtora da EA?
"Frostbite is wonderful for rendering and lots of things... but one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn't have an animation system," said one source. Since Frostbite has been primarily used for first-person shooters like Battlefield, Frostbite lacked basic capabilities that BioWare needed like how to handle party systems or track item inventory, leaving BioWare coders to build these mechanics themselves. Despite being a powerful engine, Frostbite just wasn't built to handle the scope of a complete RPG game like Mass Effect. These same problems plagued the development of Dragon Age: Inquisition, but continued in Andromeda.Qual o problema com a Engine ??? é uma das melhores se não a melhor disponível no mercado ... Oo
Eu semprei Imaginei o Frostbite dessa forma, ela foi feita especialmente para o Battlefield e realmente o jogo é lindo em firsfirst-perso. a DICE é a única que sabe fazer essa enginer funcionar de forma correta!!"Frostbite is wonderful for rendering and lots of things... but one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn't have an animation system," said one source. Since Frostbite has been primarily used for first-person shooters like Battlefield, Frostbite lacked basic capabilities that BioWare needed like how to handle party systems or track item inventory, leaving BioWare coders to build these mechanics themselves. Despite being a powerful engine, Frostbite just wasn't built to handle the scope of a complete RPG game like Mass Effect. These same problems plagued the development of Dragon Age: Inquisition, but continued in Andromeda.
USgamer
BioWare first shifted to Frostbite for Dragon Age: Inquisition in 2011, which caused massive problems for that team. Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch. Mass Effect: Andromeda ran into similar issues. [...] The inventory system that BioWare had already designed for Dragon Age on Frostbite might not stand up in an online game, so the Anthem team figured they’d need to build a new one.
“I would say the biggest problem I had with Frostbite was how many steps you needed to do something basic. With another engine I could do something myself, maybe with a designer. Here it’s a complicated thing.”
Kotaku
Interessante ver como os perfis do Twitter desse jogo estão fazendo pra chamar atenção do público: "não é multplayer, não tem microtransações".
EA chegou num ponto que os estúdios delas precisam falar que é um jogo que a EA não vai colocar as políticas dela pra fazer propaganda.
Lamentável.
Entrei para comentar exatamente isso.EA chegou num ponto que os estúdios delas precisam falar que é um jogo que a EA não vai colocar as
ainda sim . O motor gráfico tem " divergências " pelo jeito com certo tipo de jogos ... mas a forma com que jogam o motor gráfico aos leões é exagerado . No Dragon Age muita gente elogiou ... imagino que seja porque um teve notinha 90+ e o outro não ..."Frostbite is wonderful for rendering and lots of things... but one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn't have an animation system," said one source. Since Frostbite has been primarily used for first-person shooters like Battlefield, Frostbite lacked basic capabilities that BioWare needed like how to handle party systems or track item inventory, leaving BioWare coders to build these mechanics themselves. Despite being a powerful engine, Frostbite just wasn't built to handle the scope of a complete RPG game like Mass Effect. These same problems plagued the development of Dragon Age: Inquisition, but continued in Andromeda.
USgamer
BioWare first shifted to Frostbite for Dragon Age: Inquisition in 2011, which caused massive problems for that team. Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch. Mass Effect: Andromeda ran into similar issues. [...] The inventory system that BioWare had already designed for Dragon Age on Frostbite might not stand up in an online game, so the Anthem team figured they’d need to build a new one.
“I would say the biggest problem I had with Frostbite was how many steps you needed to do something basic. With another engine I could do something myself, maybe with a designer. Here it’s a complicated thing.”
Kotaku
A citação ali fala de alguns dos problemas que a BioWare teve em Dragon Age Inquisition, como ser obrigada a usar uma engine pra fazer um RPG sendo que essa engine não tinha ferramentas como mecânicas de save/load, câmera em terceira pessoa, gerenciamento de inventário, árvore de diálogos, por exemplo. Eles tiveram que criar isso e muito mais do zero, ainda conseguiram fazer um bom jogo, mas isso não significa que os problemas não estavam lá, não tem nada a ver com nota. Tem um capítulo inteiro sobre BioWare/Inquisition no livro Blood, Sweat and Pixels do Jason Schreier, recomendo a leitura.O
ainda sim . O motor gráfico tem " divergências " pelo jeito com certo tipo de jogos ... mas a forma com que jogam o motor gráfico aos leões é exagerado . No Dragon Age muita gente elogiou ... imagino que seja porque um teve notinha 90+ e o outro não ...