Confirmaram um NG+ mais pra frente, com uma nova dificuldade, novos manuscritos e cenas em vídeo.
Alan Wake 2 isn't quite perfect, but the raw story presented here is instantly compelling. Saga Anderson and Alan Wake take this messy journey through grisly turns and twists, revealing an ocean of darkness with no end. Improved survival-horror gameplay and brain-teasing puzzles round out an experience showcased in gorgeous detail.
Just as it gives equal screen time to its two protagonists, Alan Wake 2 is a fine blend of equal parts narrative and survival horror. Both aspects are brought together in brilliant fashion to create a game that is going to mess with your head, scare the hell out of you and make you grin about it as you plunge forward once more, eager to see what's next.
Alan Wake II is the sequel we were waiting for. Unfortunately, it took thirteen years to find out what happened next in this story. The technological advancement is impressive, the graphics, the music, and the sound are stunning, and it couldn't have been released in a better season.
Remedy's trademark intricate narrative has evolved even further, combining with survival horror-style action to deliver a more immersive experience than ever before. In particular, the expanded lore developed over the past 13 years adds a unique appeal. However, issues with subtitles and bugs seems to be promptly addressed post-launch, and I have high hopes for improvements in this regard.
The 20-odd hours we spent in Alan Wake 2 left us in a strange place. While its graphical and audio prowess are clear to see, the gameplay, and more crucially, the story, are going to have their merits hotly debated and discussed, and that’s not even including the technical shortcomings. For what it’s worth, we enjoyed this haunted journey through both darkness and light, but for hardcore fans and even newcomers, this sequel might not be an instant classic right away.
Alan Wake II delivers one of the boldest and most brain-bending survival-horror storylines this side of Silent Hill 2, presents it with uniformly immaculate art direction and audio design, and reinvigorates the series’ signature light-based shooting as though it’s been locked and loaded with a fresh pack of Energizers. Even though its skill-upgrade systems seem a little superfluous and there were a few repeated cliches in Saga’s story that stuck in my craw, I nonetheless found both sides of this twisted tale to be endlessly fascinating, frequently fear-inducing, and consistently surprising. Alan Wake II is a superb survival-horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison.
Pra galera do Series S, um vídeo do jogo rodando no console, o gameplay em si começa lá pelos 6'30".
Acho que depende muito da parceria do game e de como as chaves de review são distribuídas.Continua achando isso bizarro. Nota em Xbox sempre vem sofrida, com poucas reviews pra jogo multiplataforma.
Mas enfim...
Ver anexo 10991
Continua achando isso bizarro. Nota em Xbox sempre vem sofrida, com poucas reviews pra jogo multiplataforma.
Mas enfim...
Ver anexo 10991
Nesse caso, Alan Wake II não tinha parceria com ninguém, tanto que o jogo foi apresentado pela primeira vez em um evento do PlayStation e ontem apareceu em um evento do Xbox.Acho que depende muito da parceria do game e de como as chaves de review são distribuídas.
AC Mirage recebeu mais críticas na Xbox do que no PC. Diablo IV e Atomic Heart ficou bem pareado Xbox e Playstation.
Mas sim, no geral a Playstation recebe muito mais reviews. Talvez em razão da base muito maior.
Second disclaimer: Unusually, this game was mostly reviewed on PlayStation 5. This is because PlayStation codes were the first available, and Xbox codes only became available shortly before the Alan Wake 2 review embargo lifted. My colleagues Jez Corden and Zachary Boddy tested the Xbox and PC versions of Alan Wake 2, respectively.
Agora faz todo sentido.Uma curiosidade: o review do Windows Central foi feito, em sua maioria, no PS5, porque os códigos de review da plataforma ficaram disponíveis antes. Os de Xbox foram disponibilizados pouco tempo antes do embargo terminar.
No caso de Starfield tinham jornalistas pedindo key pro ps5, imagina em jogo multi.Agora faz todo sentido.
Pior que tem algumas pessoas do Brasil e de fora que pegaram um bug no PS5 impedindo de avançar e concluir o jogo a tempo.A cada 10 Keys pra nota 7 são pra PS5