Cara do Digital Foundry (o que vai publicar a avaliação no PC) comentou que as pessoas não tem noção do feito que é rodar um jogo como Gears 5 em 60 fps. Ficar comparando fotos com outros jogos que rodam a 30 não tem nada a ver, pois na foto muitos benefícios de rodar a 60 (não é só fluidez, não) acabam ficando omitidos.
Actually targeting and hitting 60 fps at this fidelity is something The Coalition deserves huge props for.
I find it SO much more impressive than so many 30 fps titles for that reason. People tend to forget but 60 fps is so much more than input latency.
1. Animation fludity is markedly improved
2. Camera Pan stutter is markedly decreased (yes, I can see this through the toughest of motion blur even)
3. Display ghosting is decreased
4. Eliminates the half-refresh display ghost on a 60hz display
5. Improves edge quality as temporal AA samples are spatially closer
6. Vastly reduces temporal AA ghosting and artifacting
7. Improves the spatial and in-motion quality of any effect that uses temporal data (basically all effects in AAA games do that these days)
60 fps makes this game look as bonkers as it does.
That’s what Booty told IGN’s Ryan McCaffrey when asked about the timeframe of Microsoft releasing its first-party titles. According to Microsoft’s Game Studios Corporate Vice President, the team wants to secure a steady steam of games being added to the Xbox Game Pass.
“I think about like how long you spend with a game and just sort of the cadence of discovery there,” the executive told McCaffrey. “So if you can do a game every three months, and if a game takes somewhere between two years and four years, I mean, just think about things that have come out recently, you know, things like Red Dead and God of War need to be getting into five, six years. Right? But let’s just say for the sorts of studios, like a Ninja theory or a double fine that two, three years starts to be the cadence, right?
He continued, “So, then if you’ve got a game a quarter and you’re taking two to three years. You can kind of back into the math and say, well wow, you probably need somewhere between 10 and 12 studios. But… making games is not yet a perfect science, right? There’s no creative endeavor that is. So there’s going to be things that take longer. There’s going to be some things that we start and say, hey, great idea, but it just isn’t, you know, the Jello doesn’t want to set. Right. Um, and so I think we need some, some buffer in there, right? So the first, that’s kind of my basic answers. We’d love to be feeding a high quality game into game pass about every three months.”
O problema desse número é que os jogos não são só lançados e fim, tem meses de correção de bugs, patches e Dlc'sSe não me engano a conversa seria de 4 AAA por ano e não apenas 4 jogos por ano.
Com um prazo de 5 anos por jogo, seria necessário ter 20 equipes ( não confundir com estúdios) pra chegar nisso.
Cara do Digital Foundry (o que vai publicar a avaliação no PC) comentou que as pessoas não tem noção do feito que é rodar um jogo como Gears 5 em 60 fps. Ficar comparando fotos com outros jogos que rodam a 30 não tem nada a ver, pois na foto muitos benefícios de rodar a 60 (não é só fluidez, não) acabam ficando omitidos.
Actually targeting and hitting 60 fps at this fidelity is something The Coalition deserves huge props for.
I find it SO much more impressive than so many 30 fps titles for that reason. People tend to forget but 60 fps is so much more than input latency.
1. Animation fludity is markedly improved
2. Camera Pan stutter is markedly decreased (yes, I can see this through the toughest of motion blur even)
3. Display ghosting is decreased
4. Eliminates the half-refresh display ghost on a 60hz display
5. Improves edge quality as temporal AA samples are spatially closer
6. Vastly reduces temporal AA ghosting and artifacting
7. Improves the spatial and in-motion quality of any effect that uses temporal data (basically all effects in AAA games do that these days)
60 fps makes this game look as bonkers as it does.
Cara do Digital Foundry (o que vai publicar a avaliação no PC) comentou que as pessoas não tem noção do feito que é rodar um jogo como Gears 5 em 60 fps. Ficar comparando fotos com outros jogos que rodam a 30 não tem nada a ver, pois na foto muitos benefícios de rodar a 60 (não é só fluidez, não) acabam ficando omitidos.
Actually targeting and hitting 60 fps at this fidelity is something The Coalition deserves huge props for.
I find it SO much more impressive than so many 30 fps titles for that reason. People tend to forget but 60 fps is so much more than input latency.
1. Animation fludity is markedly improved
2. Camera Pan stutter is markedly decreased (yes, I can see this through the toughest of motion blur even)
3. Display ghosting is decreased
4. Eliminates the half-refresh display ghost on a 60hz display
5. Improves edge quality as temporal AA samples are spatially closer
6. Vastly reduces temporal AA ghosting and artifacting
7. Improves the spatial and in-motion quality of any effect that uses temporal data (basically all effects in AAA games do that these days)
60 fps makes this game look as bonkers as it does.
Estou no ato II e não tive nenhum bug. Pra não falar que absolutamente nada deu errado, teve uma porta que fechou comigo pra fora e em seguida fui teletransportado pra dentro. Mas é tão simplório diante do tempo que já joguei que nem contei como bug.O jogo está excelente, mas está cheio de bugs.
Estou no ato II e não tive nenhum bug. Pra não falar que absolutamente nada deu errado, teve uma porta que fechou comigo pra fora e em seguida fui teletransportado pra dentro. Mas é tão simplório diante do tempo que já joguei que nem contei como bug.