Depois de terminar o 1, comecei o 2 e estou com 10h de jogo. É impressionante o salto de qualidade entre o 1 e o 2. O gerenciamento de inventário ainda é tosco, mas já é bem melhor que o 1. Os gráficos são ótimos (estou jogando no PC). A jogabilidade é bem boa. Até agora a experiência está sendo super positiva.
Comprei a mídia fisica do 360 na época. Confesso que joguei umas 3 horas, dei uma trancada e fiquei meses sem jogar. Depois tomei vergonha na cara e me esforcei pra avançar. Nossa, então caiu a ficha e virei fã. Foi um jogo marcante e na época ainda não tinha jogado RPG com aquela maturidade de roteiro.
Comprei a mídia fisica do 360 na época. Confesso que joguei umas 3 horas, dei uma trancada e fiquei meses sem jogar. Depois tomei vergonha na cara e me esforcei pra avançar. Nossa, então caiu a ficha e virei fã. Foi um jogo marcante e na época ainda não tinha jogado RPG com aquela maturidade de roteiro.
Eu cheguei a jogar um pouco no Xbox também, mas na época estava com tantos jogos que também não dei a devida atenção. Mas agora estou curtindo bem. Quando eu iniciei o jogo ele leu meu save do 1, não percebi nenhum impacto na história do 2 ainda, mas deve ter algum, pois ele pergunta se quer usar o save do jogo anterior como base.
O salto de TW1 para TW2 foi gigante. Eu cheguei a jogar um pouco de TW2, mas acabei não prosseguindo. Pretendo voltar.
Recomendo pelo menos a instalação do mod Geralt’s Improved Quality of Life. A instalação é super simples, basta descompactar os arquivos em um diretório específico.
#CONTENTS
List of used mods & changes:
-Most tweaks from Enhanced Mod Compilation (minimal version) including:
*Better inventory management (item tag in front of name which improves sorting)
*Auto loot drop from fallen enemies (excluding quest items)
*All items weight reduced to 0
*No more 'cinematic' finishers on stunned/knocked down enemies during fight unless the target is the boss or last enemy (then there's 50% chance to play)
*Display level 2 descriptions and mutagens slots on unacquired abilities/talents
*Learning new abilities no longer requires you to meditate on higher difficulties
*Removed all intro videos except CDPR
*Respec potions available @Act 1 & 2: Mysterious Merchant; Act 3: Bras (swords)
-Better combat for EE with Darkness + some slight adjusts, the most significant ones:
*Removed night double damage bonus for enemies
*Reduced the double Vitality bonus for all enemies by 25% (so now they have 150% of base-vanilla vitality, instead of 200%)
*Quen damage endurance decreased from 100 to 25 (Quen should absorb only ~2-3 hits)
*Reduced vitality regen while Quen is active (x0.3)
*Reduced signspower bonus damage (from runes, potions and gear, not power from abilites/talents) while Quen is active (x0.8)
*Rebalanced all signs trying to make the worst ones a little more useful and the bests a bit less overpowered
*Geralt's vitality gain per level changed to: 4 hp for lvls 2-11, 3 for lvls 12-23 and 2 for lvls 24+ (from 4 for all lvls) to make game difficulty more equal
*Changed Footwork ability to make it useful since enhanced dodge distance doesn't work with new dodge animation
*Updated abilities descriptions to represent its actual effects and added more details to some of them. [english language only]
-Added Dice Poker Cheat (dice thrown outside of board will always drop 6 - using this method will not grant the "Poker!" achievement)
-Added fake sprint mechanism. Simply tap walk [SHIFT], dodge [SPACE] or block key [E] to toggle 'sprint' mode while exploring and Geralt will move ~30% faster. However, the only known way to make Geralt move faster is to speed up the animations so unfortunately Geralt moves a bit less naturally while sprinting. Once you enter combat or conversation, the animation speed will get back to normal value
-Speeded up climbing the ladder, door opening and other traverse animations by ~30%
-Speeded up meditation animations like drinking potions by ~100%
-Increased fist fight QTE timer (2 seconds)
-Reduced medalion cooldown to 1 second
-Removed Dark Mode effects from Dark Weapons
-Rebalanced instant kill mechanism:
*gear and skills instant kill multipliers doesn't work on bosses with health above 67% (no more lucky one shot boss kill) and non-boss enemies above 95% (can insta kill only wounded enemy)
*stunned/knocked down enemy finishers (insta kills) works only on boss rank enemies with health below 25% and all other enemies below 50%
Tem alguns outros mods interessante aqui, caso interesse:
O salto de TW1 para TW2 foi gigante. Eu cheguei a jogar um pouco de TW2, mas acabei não prosseguindo. Pretendo voltar.
Recomendo pelo menos a instalação do mod Geralt’s Improved Quality of Life. A instalação é super simples, basta descompactar os arquivos em um diretório específico.
#CONTENTS
List of used mods & changes:
-Most tweaks from Enhanced Mod Compilation (minimal version) including:
*Better inventory management (item tag in front of name which improves sorting)
*Auto loot drop from fallen enemies (excluding quest items)
*All items weight reduced to 0
*No more 'cinematic' finishers on stunned/knocked down enemies during fight unless the target is the boss or last enemy (then there's 50% chance to play)
*Display level 2 descriptions and mutagens slots on unacquired abilities/talents
*Learning new abilities no longer requires you to meditate on higher difficulties
*Removed all intro videos except CDPR
*Respec potions available @Act 1 & 2: Mysterious Merchant; Act 3: Bras (swords)
-Better combat for EE with Darkness + some slight adjusts, the most significant ones:
*Removed night double damage bonus for enemies
*Reduced the double Vitality bonus for all enemies by 25% (so now they have 150% of base-vanilla vitality, instead of 200%)
*Quen damage endurance decreased from 100 to 25 (Quen should absorb only ~2-3 hits)
*Reduced vitality regen while Quen is active (x0.3)
*Reduced signspower bonus damage (from runes, potions and gear, not power from abilites/talents) while Quen is active (x0.8)
*Rebalanced all signs trying to make the worst ones a little more useful and the bests a bit less overpowered
*Geralt's vitality gain per level changed to: 4 hp for lvls 2-11, 3 for lvls 12-23 and 2 for lvls 24+ (from 4 for all lvls) to make game difficulty more equal
*Changed Footwork ability to make it useful since enhanced dodge distance doesn't work with new dodge animation
*Updated abilities descriptions to represent its actual effects and added more details to some of them. [english language only]
-Added Dice Poker Cheat (dice thrown outside of board will always drop 6 - using this method will not grant the "Poker!" achievement)
-Added fake sprint mechanism. Simply tap walk [SHIFT], dodge [SPACE] or block key [E] to toggle 'sprint' mode while exploring and Geralt will move ~30% faster. However, the only known way to make Geralt move faster is to speed up the animations so unfortunately Geralt moves a bit less naturally while sprinting. Once you enter combat or conversation, the animation speed will get back to normal value
-Speeded up climbing the ladder, door opening and other traverse animations by ~30%
-Speeded up meditation animations like drinking potions by ~100%
-Increased fist fight QTE timer (2 seconds)
-Reduced medalion cooldown to 1 second
-Removed Dark Mode effects from Dark Weapons
-Rebalanced instant kill mechanism:
*gear and skills instant kill multipliers doesn't work on bosses with health above 67% (no more lucky one shot boss kill) and non-boss enemies above 95% (can insta kill only wounded enemy)
*stunned/knocked down enemy finishers (insta kills) works only on boss rank enemies with health below 25% and all other enemies below 50%
Tem alguns outros mods interessante aqui, caso interesse:
Joguei esse quando deram na gold, gostei do sistema sandbox e não open world que o jogo tem, história excepcional e ele é muito mais difícil que o terceiro jogo da série. Sem dúvidas um dos grandes títulos exclusivos do 360.
Lembro bem do susto que levei quando vi as carroças de bordeis no segundo capítulo ??
Esse jogo é incrível, lembro de ficar maravilhado com os gráficos, principalmente na floresta. O enredo então? Mds, não é a toa que a CDPR se consagrou com apenas essa franquia.
Esse jogo é incrível, lembro de ficar maravilhado com os gráficos, principalmente na floresta. O enredo então? Mds, não é a toa que a CDPR se consagrou com apenas essa franquia.
O mais engraçado é quando você entra na casa das pessoas quando estão dormindo. Você os acorda pra falar qualquer coisa, eles terminam a conversa e voltam a dormir, deixando você ali em pé ao lado da cama. ?
O salto de TW1 para TW2 foi gigante. Eu cheguei a jogar um pouco de TW2, mas acabei não prosseguindo. Pretendo voltar.
Recomendo pelo menos a instalação do mod Geralt’s Improved Quality of Life. A instalação é super simples, basta descompactar os arquivos em um diretório específico.
#CONTENTS
List of used mods & changes:
-Most tweaks from Enhanced Mod Compilation (minimal version) including:
*Better inventory management (item tag in front of name which improves sorting)
*Auto loot drop from fallen enemies (excluding quest items)
*All items weight reduced to 0
*No more 'cinematic' finishers on stunned/knocked down enemies during fight unless the target is the boss or last enemy (then there's 50% chance to play)
*Display level 2 descriptions and mutagens slots on unacquired abilities/talents
*Learning new abilities no longer requires you to meditate on higher difficulties
*Removed all intro videos except CDPR
*Respec potions available @Act 1 & 2: Mysterious Merchant; Act 3: Bras (swords)
-Better combat for EE with Darkness + some slight adjusts, the most significant ones:
*Removed night double damage bonus for enemies
*Reduced the double Vitality bonus for all enemies by 25% (so now they have 150% of base-vanilla vitality, instead of 200%)
*Quen damage endurance decreased from 100 to 25 (Quen should absorb only ~2-3 hits)
*Reduced vitality regen while Quen is active (x0.3)
*Reduced signspower bonus damage (from runes, potions and gear, not power from abilites/talents) while Quen is active (x0.8)
*Rebalanced all signs trying to make the worst ones a little more useful and the bests a bit less overpowered
*Geralt's vitality gain per level changed to: 4 hp for lvls 2-11, 3 for lvls 12-23 and 2 for lvls 24+ (from 4 for all lvls) to make game difficulty more equal
*Changed Footwork ability to make it useful since enhanced dodge distance doesn't work with new dodge animation
*Updated abilities descriptions to represent its actual effects and added more details to some of them. [english language only]
-Added Dice Poker Cheat (dice thrown outside of board will always drop 6 - using this method will not grant the "Poker!" achievement)
-Added fake sprint mechanism. Simply tap walk [SHIFT], dodge [SPACE] or block key [E] to toggle 'sprint' mode while exploring and Geralt will move ~30% faster. However, the only known way to make Geralt move faster is to speed up the animations so unfortunately Geralt moves a bit less naturally while sprinting. Once you enter combat or conversation, the animation speed will get back to normal value
-Speeded up climbing the ladder, door opening and other traverse animations by ~30%
-Speeded up meditation animations like drinking potions by ~100%
-Increased fist fight QTE timer (2 seconds)
-Reduced medalion cooldown to 1 second
-Removed Dark Mode effects from Dark Weapons
-Rebalanced instant kill mechanism:
*gear and skills instant kill multipliers doesn't work on bosses with health above 67% (no more lucky one shot boss kill) and non-boss enemies above 95% (can insta kill only wounded enemy)
*stunned/knocked down enemy finishers (insta kills) works only on boss rank enemies with health below 25% and all other enemies below 50%
Tem alguns outros mods interessante aqui, caso interesse:
Eu até tenho o jogo aqui (deram no GWG?), mas nunca joguei, nem o 3 que falam muito bem também eu não joguei ainda . Aí o 3 como não joguei até hoje, estou esperando a versão de nova geração logo e quem sabe, talvez animar de jogar esse 2, mas o backlog é extenso...
Eu também pretendo rejogar o 3 no PC. Eu até ia fazer isso meio em paralelo com os outros pois eu já tinha jogado antes e conhecia a história, mas quando fui começar ele pediu o save do 2, que por sua vez pediu o save do 1, dai eu percebi que as escolhas em cada um refletem de alguma forma no jogo seguinte e preferi jogar todos em sequencia.