THQ pede falência, mas estúdios continuarão a operar normalmente.

Shock07

Jogador
Outubro 31, 2009
1,356
1
Depois do Humble Bundle e do Metro 2033 no Facebook já era de se esperar. Segue matéria do Kotaku:

[blockquote]The publisher behind games like Saints Row and Homefront has filed for bankruptcy.

THQ is going to Chapter 11, the company said in a press release today. They'll continue to operate as normal—in other words, all future games will continue as planned—as they go through the bankruptcy process.

"The sale and filing are necessary next steps to complete THQ's transformation and position the company for the future, as we remain confident in our existing pipeline of games, the strength of our studios and THQ's deep bench of talent," CEO Brian Farrell said in the press release.

"We are grateful to our outstanding team of employees, partners and suppliers who have worked with us through this transition. We are pleased to have attracted a strong financial partner for our business, and we hope to complete the sale swiftly to make the process as seamless as possible."

THQ emphasized that this bankruptcy will not affect any of the games they currently have in production, a library that includes Metro: Last Light, South Park: The Stick of Truth, and Homefront II.

"All of the company's studios remain open, and all development teams continue," the press release reads. "The company remains confident in its existing pipeline of games."[/blockquote]

Tradução (bem mais ou menos) do Google, mas dá pra entender:

A editora por trás de jogos como Saints Row e Homefront entrou com pedido de falência.

THQ vai Capítulo 11, disse a companhia em um comunicado de imprensa hoje . Eles vão continuar a operar normalmente, em outras palavras, todos os futuros jogos vai continuar como planejado, como eles passam pelo processo de falência.

"A venda e depósito são necessários os próximos passos para completar a transformação da THQ e posicionar a companhia para o futuro, como nós continuamos confiantes em nossa linha de produção existente de jogos, a força de nossos estúdios e banco profunda da THQ de talento," CEO Brian Farrell, disse em o comunicado de imprensa.

"Somos gratos ao nosso excelente equipe de colaboradores, parceiros e fornecedores que trabalharam conosco durante esta transição. Temos o prazer de ter atraído um parceiro financeiro forte para o nosso negócio, e esperamos concluir a venda rapidamente para tornar o processo mais simples quanto possível. "

THQ enfatizou que esta falência não vai afetar nenhum dos jogos que tem atualmente em produção, uma biblioteca que inclui Metro: Last Light, South Park: A Vara da Verdade, e Homefront II.

"Todos os estúdios da empresa continuam em aberto, e todas as equipes de desenvolvimento de continuar", o comunicado de imprensa lê. "A empresa continua confiante em sua linha existente de jogos."
 

dlm1982

Novato
Colaborador
Agosto 26, 2007
6,135
1,574
Eu li mais cedo. Acho que ela pediu algo como concordata, que é uma fase pré-falência. No Brasil hoje chamamos de Recuperação judicial. Se fosse falência ela não poderia estar operando.

A tradução das duas palavras são iguais (de acordo com o google...hehehehe), mas os efeitos são diferentes.

essa noticia no Kotaku está incompleta, pq não fala de um grupo de investidor que está por trás dessa restruturação, que faz parte justamente dessa recuperação e é condição (ter esse grupo no apoio) para ela continuar operando.
 

John.

Jogador
Setembro 7, 2010
3,272
477
Belo Horizonte
Nem pode, Saints Row 3 é um dos jogos mais divertido que já joguei.Vide Darksiders que eu adoro.

Sorte que vão vender,assim vai ficar tudo de boa.
 

V I D A L

Jogador
Agosto 18, 2007
2,166
0
Ouvi isso num podcast ontem.. To surpreso. Uma distribuidora com tantos jogos de extrema qualidade como Metro, Darksiders, Saints Row... Foi normal ver a Midway fechar as portas, mas nao esperava a THQ. Eu vejo isso como mais um ponto negativo da gigante Activision e a febre que eh COD saindo todo ano. Certamente muita gente deixou de comprar Darksiders 2 ou Saints Row The Third pq deu preferencia a comprar um novo COD. O sucesso extremo de uma distribuidora, sempre impacta em outras.
 

les420

Jogador
Outubro 13, 2008
1,766
11
São pouco os jogos da THQ que eu gostava. Metro 2033, Darksiders e Saints Row eu sempre todos bem medianos, mas estou na espera do Company of Heroes 2 e do South Park.

Talvez o Metro: Last Light.
 

Evil Kikoh

Novato
Abril 15, 2012
1,667
168
[quote1355961078=V I D A L]
Ouvi isso num podcast ontem.. To surpreso. Uma distribuidora com tantos jogos de extrema qualidade como Metro, Darksiders, Saints Row... Foi normal ver a Midway fechar as portas, mas nao esperava a THQ. Eu vejo isso como mais um ponto negativo da gigante Activision e a febre que eh COD saindo todo ano. Certamente muita gente deixou de comprar Darksiders 2 ou Saints Row The Third pq deu preferencia a comprar um novo COD. O sucesso extremo de uma distribuidora, sempre impacta em outras.
[/quote1355961078]
a culpa não é da activision é dela msm se não consegue fazer jogos com maior qualidade, pq aqui entre a gente mas todo jogo da thq dá aquela impressão que falta algo ou que deveria ter sido melhor
 

Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
O caso da THQ é curioso, eles meio que pediram para se lascar.

Fabricar milhões desse negocio esperando que vendesse bem

udraw_for_xbox_360.jpg


Sério eles fabricaram milhões dessa porcaria para 360 e Ps3, como alguem pode achar isso uma boa ideia. Isso não vendeu tão bem no Wii como eles podem ter achado que venderia no 360/ps3.

Depois investiram milhões em marketing no HomeFront, só que esqueceram de investir no jogo. Não tem marketing que salve um jogo ruim, não adianta.

Eles fizeram escolhas estupidas.

Essa "carta" apareceu no começo do ano e é bem interessante.

[blockquote]To: THQ Board of Directors

Lawrence Burstein, Uhf Incorporated
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators

From: Current and Ex-Employees, Shareholders, and The Public

Dear THQ Board,

I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.

I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.

THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.

The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.

The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.

The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.

After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.

This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.

Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.

Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.

Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.

Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.

Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.

uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.

So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.

Sincerely,
The Formerly Mismanaged[/blockquote]
 

dlm1982

Novato
Colaborador
Agosto 26, 2007
6,135
1,574
THQ é a empresa do "quase". Sempre falta um algo a mais em seus jogos.

Fora Company of Heroes, que é excelente, os jogos que joguei deles para consoles ficam na média.

Não vejo nenhum jogo AAA. Tem boas franquias, que poderiam ser melhor exploradas e ter um investimento e polimento melhor.

Realmente Homefront é uma decepçào e nào entendo o tanto de dinheiro gasto para divulgar um jogo tão ruim. A franquia Red faction é boa, mas o último jogo foi bem genérico.

Metro 2033 é um jogo quase independente e merecia uma maior atenção. Tomara que com o last nitgh ele consiga vender bem, pois é uma boa franquia.
 

creator

Jogador
Janeiro 7, 2007
3,345
975
Não é tão anormal uma empresa quando esta em uma situação ruim pedir concordata. Nos EUA isso ocorre até bastante, é uma forma de tentar reequilibrar a companhia. Algumas vezes isso funciona outras não. A American Airlines continua voando.

Pelo que me lembre eles precisam aprovar um plano de reestruturação que é acompanhado e tem um período para que essa reestruturação possa vingar e possa pagar dívidas e cortas custos. Caso contrário ocorre o fechamento da empresa.
Capítulo 11 é o livro referente no Código de Leis, a recuperação judicial.
 

Pedras

Jogador
Novembro 9, 2005
1,133
287
Não gostava tanto dos jogos da THQ, quase nem um, o que mais gostei foi WCW vs. NWO do n64 ;)
 

Rickgaiden

Jogador
Fevereiro 9, 2007
189
0
Acho que a Ubisoft poderia ficar com as franquias Saint's Row e Darksiderds, depois que fizeram Far Cry 3 não a dúvida que a Ubi consegue trabalhar bem com mundos abertos.
 

Claudio-Silva

Jogador
Outubro 1, 2011
341
1
[quote1356845993=Pedras]
Não gostava tanto dos jogos da THQ, quase nem um, o que mais gostei foi WCW vs. NWO do n64 ;)
[/quote1356845993]

Tb não curtia muito...
Darksiders 1 me decepcionou muito.

Até dei uma olhada na lista de jogos da THQ http://pt.wikipedia.org/wiki/Anexo:Lista_de_jogos_da_THQ pra ver se lembrava de um jogo que curti, lembro que eu tinha uns jogos de PS1 dela, mas não achei nenhum jogo que eu gostei.

Pelos trailers me interessei pelo Saints Row, mas tenho medo de ser outra decepção... :(


-EDITADO-

A página em inglês da Wikipedia tem uma lista mais completa: http://en.wikipedia.org/wiki/List_of_THQ_games
Desta lista eu lembro de ter jogado muito o Hot Wheels Extreme Racing.
Eu gostava muito desse jogo... Caramba, faz tanto tempo e ainda lembro dos menus e das pistas. :((
 

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