http://vimeo.com/59292662
From the email.
This first level you will see is one of the first areas you will encounter in the game. The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area's clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said 'not coming together ... it has COME together.'
Our objective was to show off some of the HUD and how both the combat and skill systems work. There are many elements not represented here but to name a few:
Minimal particle effects
Minimal sound
Mini-map not working
Inventory, logbook and other character screens not shown
Not all skills (in and out of combat) being represented
No world map movement
It needs more messaging in the UI
And not a comprehensive list of all the combat variables
!amazed
From the email.
This first level you will see is one of the first areas you will encounter in the game. The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area's clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said 'not coming together ... it has COME together.'
Our objective was to show off some of the HUD and how both the combat and skill systems work. There are many elements not represented here but to name a few:
Minimal particle effects
Minimal sound
Mini-map not working
Inventory, logbook and other character screens not shown
Not all skills (in and out of combat) being represented
No world map movement
It needs more messaging in the UI
And not a comprehensive list of all the combat variables
!amazed