Relatório fiscal divulgado para o segundo trimestre de 2018 (o ano fiscal começa antes):
Receita: 28.9 bilhões
Lucro líquido: 7.5 bilhões
Xbox hardware: +14%
Xbox software: + 7%
Xbox Live active users: 59 milhões
Receita: 28.9 bilhões
Lucro líquido: 7.5 bilhões
Xbox hardware: +14%
Xbox software: + 7%
Xbox Live active users: 59 milhões
Microsoft posted its second quarter of its 2018 financial results today, reporting revenue of $28.9 billion and net income of $7.5 billion. Revenue has jumped 12 percent year-over-year over the holiday quarter, and the trend of Microsoft’s success with the cloud has continued. This time around, Azure revenue has increased by a massive 98 percent.
...
...
Microsoft also launched its new Xbox One X console in partway through the recent quarter, and it’s had a positive 8 percent impact on overall gaming revenue. Xbox hardware revenue itself has increased 14 percent year-over-year, thanks to the launch of the Xbox One X. Even Xbox software and services revenue has grown 4 percent, alongside a 7 percent increase in active Xbox Live users. There are now 59 million people actively using Xbox Live.
Microsoft CEO Satya Nadella promised that the company is “mobilizing to pursue our extensive opportunity in a 100-plus-billion gaming market” at the company’s shareholders meeting in November, and we’re starting to see evidence of that. Microsoft acquired PlayFab recently, a platform of services that help developers build and launch cloud-connected games. Nadella has also promised to broaden Microsoft’s “approach to how we think about gaming end to end, about starting with games and how they’re creating and distributed, and how they’re played and viewed.” We’re still waiting to see a new approach to how games are played or viewed, but it’s still early in 2018 so far.
https://www.theverge.com/2018/1/31/16956528/microsoft-q2-2018-earnings-cloud-revenue
Microsoft CEO Satya Nadella promised that the company is “mobilizing to pursue our extensive opportunity in a 100-plus-billion gaming market” at the company’s shareholders meeting in November, and we’re starting to see evidence of that. Microsoft acquired PlayFab recently, a platform of services that help developers build and launch cloud-connected games. Nadella has also promised to broaden Microsoft’s “approach to how we think about gaming end to end, about starting with games and how they’re creating and distributed, and how they’re played and viewed.” We’re still waiting to see a new approach to how games are played or viewed, but it’s still early in 2018 so far.
https://www.theverge.com/2018/1/31/16956528/microsoft-q2-2018-earnings-cloud-revenue