Tópico Oficial ReCore - Survive and Explore

LOCATELLi

Get Ready
Outubro 31, 2011
3,245
5,058
Rio Grande do Sul
Jogo altamente promissor! Só poderiam dar um polimento nos movimentos dela, ainda está meio sem física, travada demais.

Mas mesmo assim, estou com um bom hype pra esse jogo. A gameplay já me agradou muito, tomara que tenha uma estória bem envolvente. Não sei se foi só comigo, a personagem me lembra a Rey do Star Wars VII.
 

Saci

Heimdall dos Pampas
Moderador
Abril 11, 2007
24,911
51,196
Do Windows Central:

Jez: When I played the demo, I was getting loot drops and so on. Could you tell us more about what those are for?

Joseph: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.

You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.

recore-mack-aug-3.jpg

recore-mack-aug-2.jpg

recore-mac-aug-1.jpg


Joseph: As a player in combat, you're basically deciding two things when killing an enemy. Do you want to destroy them into parts that you can use to make new frame parts for your Corebots? Or do you want to pull out their core, and combine them with your friendly Corebots to increase their power?

So that's really the basics of the loot system. You're either pulling out cores to increase your friendly Corebots' base stats, or you're breaking enemies down into parts to upgrade your armor.

It's a really nice, deep system that's layered on top of this action platforming, and there are definitely places in the world that are all about exploring, grinding, getting those really high-powered armor sets for your Corebots so you can tackle more difficult dungeons or enemies.

You'll run into enemies fairly early on in the game that will be fairly higher level than you. They will be impossible to take down until you upgrade your Corebots.

Jez: On the dungeon front, are there optional dungeons? Or is it quite linear how you progress through the world? Will there be secret dungeons, secret bosses and that sort of thing?

Joseph: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.

-------
A matéria completa aqui.
 

The Herdy

VASCO
Março 1, 2011
6,316
3,389
É bom ver novas IPs assim, essa geração está absurdamente inferior à anterior nesse quesito. Torço para que dê certo
 
  • Curtir
Reações: Saci

Senta a pua

Guerreiro
Maio 14, 2009
2,172
2,480
Salvador
Do Windows Central:

Jez: When I played the demo, I was getting loot drops and so on. Could you tell us more about what those are for?

Joseph: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.

You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.

recore-mack-aug-3.jpg

recore-mack-aug-2.jpg

recore-mac-aug-1.jpg


Joseph: As a player in combat, you're basically deciding two things when killing an enemy. Do you want to destroy them into parts that you can use to make new frame parts for your Corebots? Or do you want to pull out their core, and combine them with your friendly Corebots to increase their power?

So that's really the basics of the loot system. You're either pulling out cores to increase your friendly Corebots' base stats, or you're breaking enemies down into parts to upgrade your armor.

It's a really nice, deep system that's layered on top of this action platforming, and there are definitely places in the world that are all about exploring, grinding, getting those really high-powered armor sets for your Corebots so you can tackle more difficult dungeons or enemies.

You'll run into enemies fairly early on in the game that will be fairly higher level than you. They will be impossible to take down until you upgrade your Corebots.

Jez: On the dungeon front, are there optional dungeons? Or is it quite linear how you progress through the world? Will there be secret dungeons, secret bosses and that sort of thing?

Joseph: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.

-------
A matéria completa aqui.
Gostei muito dessas informações. Parece um jogo bem mais complexo do que pensei vendo os vídeos!
 
  • Curtir
Reações: felipevasco31

Saci

Heimdall dos Pampas
Moderador
Abril 11, 2007
24,911
51,196
Alguém leu alguma notícia sobre o tempo de duração?

Sim, na materia completa o produtor respondeu sobre isso. Os testers, que conhecem tudo que tem que ser feito, terminam o jogo em 12 horas, mas sem explorar além do mínimo necessário pra fechar a campanha, e sem fazer nada extra.
 
  • Curtir
Reações: HSR
Fevereiro 2, 2013
3,401
1,938
Estou curioso com esse jogo. Quero ver que mágica eles fizeram para um jogo de mundo semi-aberto de ação aventura e com elementos de RPG, comparado a Zelda, e com 6,4GB de tamanho e 40 dólares e tempo curtíssimo de produção. Nessa geração só tem indie deste tamanho aí.

Por mais que alguns possam não acreditar, eu realmente torço para que o jogo surpreenda, pois, faltam apostas diferenciadas hoje em dia no mercado.
 
Última edição:

Maxximu

? Espinho do PXB ?
Janeiro 29, 2014
5,260
5,527
Do Windows Central:

Jez: When I played the demo, I was getting loot drops and so on. Could you tell us more about what those are for?

Joseph: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.

You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.

recore-mack-aug-3.jpg

recore-mack-aug-2.jpg

recore-mac-aug-1.jpg


Joseph: As a player in combat, you're basically deciding two things when killing an enemy. Do you want to destroy them into parts that you can use to make new frame parts for your Corebots? Or do you want to pull out their core, and combine them with your friendly Corebots to increase their power?

So that's really the basics of the loot system. You're either pulling out cores to increase your friendly Corebots' base stats, or you're breaking enemies down into parts to upgrade your armor.

It's a really nice, deep system that's layered on top of this action platforming, and there are definitely places in the world that are all about exploring, grinding, getting those really high-powered armor sets for your Corebots so you can tackle more difficult dungeons or enemies.

You'll run into enemies fairly early on in the game that will be fairly higher level than you. They will be impossible to take down until you upgrade your Corebots.

Jez: On the dungeon front, are there optional dungeons? Or is it quite linear how you progress through the world? Will there be secret dungeons, secret bosses and that sort of thing?

Joseph: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.

-------
A matéria completa aqui.

Essas 3 imagens me compraram. :yum
 
  • Curtir
Reações: Rasta

HSR

15 anos de Xbox e PXB
PXB Gold
Outubro 31, 2014
12,144
17,577
Campo Grande - MS
Estou curioso com esse jogo. Quero ver que mágica eles fizeram para um jogo de mundo semi-aberto de ação aventura e com elementos de RPG, comparado a Zelda, e com 6,4GB de tamanho e 40 dólares. Nessa geração só tem indie deste tamanho aí.

Por mais que alguns possam não acreditar, eu realmente torço para que o jogo surpreenda, pois, faltam apostas diferenciadas hoje em dia no mercado.

Não entendi muito bem essa parte em vermelho Robson, pois o Recore é um indie.
 
Fevereiro 2, 2013
3,401
1,938
Estranho , eu leio direto por aí "Recore Is Not a Triple A Game It's a Low-Budget Indie Game"
Eles podem usar isso para contar o Hype do pessoal, por não quererem investir muito, ou por ser um projeto menor mesmo, mas a MS comprou a idéia e vai distribuir o game exclusivamente no Windows.

Indie = independente. Um jogo que algum estúdio pequeno está produzindo e lançando e distribuindo com seus próprios esforços e o estúdio lança aonde deixarem, ou tiverem incentivo e facilidades para eles lançar (PSN, Steam, XBoxlive e etc)

Recore = Um jogo (possivelmente de baixo orçamento) financiado e distribuído pela MS. Ela escolhe aonde vai lançar e tem patente do projeto.
 
  • Curtir
Reações: Linho e HSR

ronabs

opa
Moderador
Novembro 8, 2010
26,740
76,266
Rio Grande do Sul
Do Windows Central:

Jez: When I played the demo, I was getting loot drops and so on. Could you tell us more about what those are for?

Joseph: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.

You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.

recore-mack-aug-3.jpg

recore-mack-aug-2.jpg

recore-mac-aug-1.jpg


Joseph: As a player in combat, you're basically deciding two things when killing an enemy. Do you want to destroy them into parts that you can use to make new frame parts for your Corebots? Or do you want to pull out their core, and combine them with your friendly Corebots to increase their power?

So that's really the basics of the loot system. You're either pulling out cores to increase your friendly Corebots' base stats, or you're breaking enemies down into parts to upgrade your armor.

It's a really nice, deep system that's layered on top of this action platforming, and there are definitely places in the world that are all about exploring, grinding, getting those really high-powered armor sets for your Corebots so you can tackle more difficult dungeons or enemies.

You'll run into enemies fairly early on in the game that will be fairly higher level than you. They will be impossible to take down until you upgrade your Corebots.

Jez: On the dungeon front, are there optional dungeons? Or is it quite linear how you progress through the world? Will there be secret dungeons, secret bosses and that sort of thing?

Joseph: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.

-------
A matéria completa aqui.
Massa essas informações. Acompanhei pouco o trabalho de ReCore, e pra quem já botou as mãos, parece ser uma grata surpresa.
 

ronabs

opa
Moderador
Novembro 8, 2010
26,740
76,266
Rio Grande do Sul
e com 6,4GB de tamanho e 40 dólares
Adivinha qual jogo tem uns 6 GB e custa 60 dólares? :yum:grinning:

Não me preocupo com o tamanho. Pelos vídeos, as texturas não são tão variadas assim, o que indica que os cenários também não serão tão diferentes uns dos outros - o que ajuda a economizar espaço. Fora que ainda pode ter um patch day 1 aí.
Ou o jogo não é tão variado ou encontraram um método de compressão muito eficiente.

Na faixa que ele se enquadra - um AA mais barato, por $40 - acho que tá na bão, gasta menos dinheiro e menos espaço no HDD.
 
  • Curtir
Reações: Linho e GameStrike
Fevereiro 2, 2013
3,401
1,938
Adivinha qual jogo tem uns 6 GB e custa 60 dólares? :yum

Não me preocupo com o tamanho.
Pelos vídeos, as texturas não são tão variadas assim, o que indica que os cenários também não serão tão diferentes uns dos outros - o que ajuda a economizar espaço. Fora que ainda pode ter um patch day 1 aí.

Na faixa que ele se enquadra - um AA que não custa o preço padrão de $60 - acho que tá na média.
Sim, eu não disse pra botar defeito, eu disse por lógica.

No Man Sky tem aquele lance procedural também, o que justifica a questão "tamanho", e não falando de qualidade em si. Eu estou curioso com este jogo, pois, hoje em dia, qualquer patch de textura de jogos AAA já dá isso aí. rsrs O modo história do Street Fighter é maior que isso. rs

Se eu tivesse Xbox One, meu hype pra esse jogo estaria como Last Guardian. Tem tudo pra não parecer tão bom, mas eu tenho esperança que surpreenda. rsrs
 

Sobre o PXB

  • Desde 2005 nossa comunidade se orgulha de oferecer discussões inteligentes e críticas sobre a plataforma Xbox. Estamos trabalhando todos os dias para garantir que nossa comunidade seja uma das melhores.

Sobre a Comunidade

  • As opiniões expressas neste neste site são da inteira responsabilidade dos autores. Microsoft, Xbox, Xbox Live, os logotipos do Xbox e/ou outros produtos da Microsoft mencionados neste site são marcas comerciais ou registradas da Microsoft Corporation.

Assinatura PXB Gold

+ Navegação sem publicidade

+ Upload de imagens nas postagens do fórum

+ Títulos de avatar personalizados.

 

Assinar com PayPal PagSeguro (cartão ou boleto)