I've got some exciting news to share. Over the past couple of months, we've been having scheduled weekend play sessions that allows invitees to test out an in-development build of Sea of Thieves, with each session introducing a new features, balances and bug fixes to improve the player experience. These have been incredibly useful in gathering player feedback, testing our services and getting an idea of just how fans will react to the game that we're building.
Because it we're finding it so useful, starting tomorrow, we'll be holding weekly play sessions every Wednesday between 7-10pm GMT. These weekly play sessions will not replace our current routine of spaced out weekend sessions and if you've already been invited to a previous Technical Alpha then you're already in and good to go.
The purpose of us doing this is to gather more information on how players are interacting with our game, meaning we see these weekly tests as data driven rather than feedback driven. To that end, don't worry too much about posting feedback for us after these weekly sessions and just enjoy your time playing!
Unlike our weekend sessions, the content of these weekly updates will vary in scope, with some possibly featuring large feature updates and some featuring back end work that players may not necessarily be able to see. Regardless, we'll be posting release notes for each of these updates so that you know exactly what to expect.
Of course, we still plan on holding weekend play sessions that will contain more deliberate and targeted content updates. We know that there are still many of you eager to take part in the Sea of Thieves Technical Alpha test phases, and we'll continue to invite waves of new players in the run up to our larger scale weekend sessions, who'll also then be able to start participating in the Wednesday sessions.
I'll leave it there, but you can read up on this in more detail through the email that participants will receive tomorrow. If you have any questions, then don't hesitate to send them our way.